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Disc to the Future 2
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Disc to the Future Part II Programmer's Reference (Wayzata Technology)(6013)(1992).bin
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MAC
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THINKC
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4_0
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3DMAZE
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3-D_MAZE._RE
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1991-02-16
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2KB
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35 lines
/******************************************************
*
* 3-D Maze v. 1.0
* 1991 By Mark Frohnmayer
*
* NOTE - This header must appear at the beginning of 3-D maze files!
*
* If you have any comments or recommended modifications for 3-D Maze code,
* email me on America On-Line at "Mark Frohn" or snail mail me at:
*
* Mark Frohnmayer
* 2875 Baker Blvd
* Eugene, OR 97403
*
* If you use this code in any program, commercial or otherwise, give
* me credit in the about box.
*
* THIS CODE MAY NOT BE SOLD OR DISTRIBUTED AT COST OR AS PART OF SOLD
* PACKAGE WITHOUT PRIOR WRITTEN CONSENT OF THE AUTHOR.
*
******************************************************/
This package contains a set of routines used to implement a 3-D maze
for a game. The code is very straightforward and adaptable. Basically,
I used 6 offscreen bitmaps showing different views of the maze and used
CopyBits to put them on the screen in the right place. The current version
(1.0) represents a bare bones hack. I hope to add some finesse to the
routines and release future versions.
If you use this code in any product you create, commercial or otherwise,
let me know and give me credit in the about box of your program and the
program documentation. This code is public domain and, as such, cannot be
sold in any way, without prior written consent of me. (See notice above.)
If you have any changes you would like for me to implement in future
versions, e-mail me at "Mark Frohn" on America On-Line or normally at 2875
Baker Blvd., Eugene, OR 97403. Otherwise, enjoy.